Archive for 'User-generated' Category
Mobile Entertainment to Pull in $47.5 Billion by 2010
14 March 2008The combination of greater 3G adoption and a marked increase in made-for-mobile content will drive mobile entertainment revenues to $47.5 billion by 2010, says a new report from Juniper Research.
The report also cautions that entertainment service adoption will slow down unless improvements are made in areas such as user interface, network coverage and excessive cost […]
Kyte Launches New Player, Facebook Apps for Mobile Delivery, Live Streaming
14 March 2008Mobile content broadcaster Kyte this week released several updates to its social communications platform, some of which are significant to helping the company grow its mobile music offering during a time when album sales are declining.
The company has released a “Premium Player,” which features custom branding and viral functionality. Kyte has also launched new branded […]
Midomi Mobile Allows Users to Find Songs by Singing or Humming
5 March 2008Search and sound recognition software developer Melodis has launched midomi mobile, its music search application for mobile devices.
This service is a step up from other programs that allow users to find and identify a song by playing it in the receiver of a mobile device. Midomi mobile actually allows users to search for music by […]
Mosio Takes The Twitter Q&A To Mobiles
8 February 2008Mobile text question and answer community Mosio is integrating its question and answer service with Twitter and Jott.
Now users can ask questions using Jott (voice-to-text), Twitter and text-messaging from almost any mobile device and receive answers and comments from the Mosio community. Mosio’s average time still seems to be a little under three minutes.
“When you’re […]
Social Networks Should Be Built For Mobile
22 January 2008“Mobile by its very nature is social,” said SP. So, it’s no surprise
that CES devoted time to address the issue of UGC and social
networks. The market has been shifting with sites like Facebook and
MySpace branching out to mobile networks, but “things are very
fragmented,” said Jon Mantell, director of video services for Helio,
a mobile phone service […]
Google Expands Online Video Marketshare
19 January 2008Google sites including YouTube not only continued their reign as the
top US online video destination but also increased their marketshare
from October 2007 to November by two percentage points to 31.3%,
according to comScore.
Of the 9.5 billion online videos viewed by Americans in November, 3
billion were viewed on Google sites (mostly on YouTube).
Fox Interactive Media ranked second […]
Openwave, Zero Start To Give Us a Chopi Mini-blog
19 January 2008Openwave Systems has announced a partnership with Japanese start-up
Zero Start Communications to launch a mobile mini-blog named
“chopi.”
Chopi will allow users to post messages, join communities and
communicate with friends, family and strangers through their mobile
device. The mini-blog service also includes closed community pages,
private messages and a search function.
With the great variety in names and styles […]
Mosio and ChaCha Fight for an Unheard of Market
4 January 2008ChaCha, a rarely noticed Internet search site, used people, not algorithms, to search and respond to questions and searched for items on its site. Being not as fast as Google, nor varying enough in advice and responses, ChaCha never really made it off the ground. Scott Jones, founder and CEO of ChaCha, has […]
Cellfish Launches Mobile Blog App ‘Add-to-Phone’
1 December 2007The problem with the slow acceptance of mobile content stems from the fact that it takes several clicks, sometimes as many as 15, for consumers to acquire mobile content. However, Mobile content provider Cellfish is hoping to alleviate this issue by launching Add-to-Phone, a feature that lets users download content online though just one click.
First, […]
PixSense: Making Sense of Mobile Content
10 November 2007It’s a brave, new, wireless world out there.
With the transition of technology towards the mobile realm, the anticipation of the increase in user-generated content is expected. However, an issue that handset users are currently addressing is the need to have a simple solution to create and share their content. Two major […]